Player can choose the trainer’s element by selecting “Change Weapon”. Combat Practice - A place where you can take your equipment to practice your strategies and see how your combos work.There are 3 options on the “Training!” board: Once you roll into town, you can see a Training Tent on the right side of the screen, called "Stat Trainers". In order to leave Death's Domain, you must either die in battle or flee a battle. Name Change - One of the portals will lead you to Twilly, who helped you name your character the first time, but it seems like he forgot your name and needs you to "remind" him, by typing in your new name.The Untrainer - Mentioned in the next section.Throughout Death's Domain there are purple portals, leading to random places, two of which are: You can however visit his domain by clicking the semi-transparent Hourglass near his boat. When you die in battle, you'll have a short visit by Death, who tells you that you died, but unfortunately there's no place for you in his domain just quite yet, after which he returns you to town. The tutorial gives you a brief intro into the game, and explains how to navigate the town. Your default armor, changing the emphasis of your armor from elemental defenses, to dodge chance, and again, is rather easily swapped.Your default weapon, which is also rather easily swapped, and is generally not used in most cases.Your initial stats, giving 10 points to the stat corresponding with the class you chose.While you choose a class on the character creation screen, it only determines 3 things: Your objective, as obvious as it is, is to make sure your opponent's health reaches 0 before yours.īack to Top The Character Creation Screen & The Tutorial It is used for some spells, skills, guests and miscs. Stamina/Skill Points (SP) - You start with 0 SP, but regenerate it over the length of the battle.It is used for most spells and for some skills, guests and miscs. Mana Points (MP) - You start with full MP, but don't regenerate it.Health Points (HP) - The most obvious one, if it runs out, you die.Equip armors and shields that are resistant to the element the monster attacks with, equip weapons and pets that the enemy is weak against (can be seen by hovering on the portrait of the enemy).Įach turn you can either attack with your weapon, use an armor skill if there is one, or cast a spell (guest spells don't take a turn, other than some older ones).Įach inventory category can hold up to 8 items, with the Weapon and Armor categories having 1 slot already occupied with your default equipment. Guests - While not strictly in your inventory, some spells summon an additional ally to fight by your side, consuming some resources for each turn it's on your side of the field.Spells - While this section is mostly dominated by Mages for obvious reasons, some spells can also be used by other builds.A lot of pets have a bundled effect making them more than just a damage source. Pets - An ally you can have by your side that deals damage as well.Armor - The main differentiator, providing both defenses against some elements, as well as playing a part in determining how much damage you deal.Shields - An item that provides some resistance to one or more elements.An item dealing damage with generally just one element. These generally have an upkeep of one of your resources. Miscs - Items that add some sort of functionality on top of the player (be it resistance, damage, or some other effect).This is a turn-based RPG, where each turn the player can control their equipped items without ending the turn, and attack in some form. The Character Creation Screen & The Tutorial. You can learn them by yourself, but this is also a good introductory. There are a couple of aspects that you should be familiar with going into the game. This page is aimed at new and returning players alike.
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